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Snacks Companions's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Features & Additions | #13 | 3.000 | 3.000 |
Creativity | #25 | 3.333 | 3.333 |
Overall | #27 | 2.917 | 2.917 |
UI/UX Consideration | #27 | 2.667 | 2.667 |
Gameplay Implementation | #38 | 2.667 | 2.667 |
Ranked from 3 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Judge feedback
Judge feedback is anonymous and shown in a random order.
- This was good, you should be proud of what you made. Some general notes: - Look at adding a bit of polish to your Main Menu. Its often the first thing that people see in a game, so it can be worth spending the time on it. - Look at adding a Settings page to your Main Menu where you can control Music/SFX, along with various accessibility options. - I'd remove the objectives for the player out of the Help button to a separate item in the corner (i.e. click on laptop, open chat, etc.) just so its clearer to the player what they need to do. I'd also look at adding a notification or changing the visual of the Help button whenever the content inside it changes. There were times where I was stuck, but as I'd already opened Help and read it all, I didn't think to try it again (as its not clear to the player that its Contextual). But like I said, this was good!
- I enjoyed the visual style and the idea behind the game. The controls were intuitive and audio matched the theme. There are a few things that could be improved: It was a bit unclear on how you should use your unit and how far they could go. Tiles on the path were not traversable, invalid tiles would appear as traversable after the unit has finished its turn and you could select the unit after its turn has finished. Health bars were not present (meaning that you did not know if you actually caused damage to the victim) and there was no pause menu to back out of the game.
- Interesting concept, turn-based strategy section would benefit from some clearer mechanics...the limitations of being spotted were somewhat ambiguous.
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