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Spy League: Training's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Features & Additions | #13 | 3.000 | 3.000 |
Gameplay Implementation | #14 | 3.500 | 3.500 |
Creativity | #16 | 3.500 | 3.500 |
Overall | #21 | 3.125 | 3.125 |
UI/UX Consideration | #29 | 2.500 | 2.500 |
Ranked from 2 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Judge feedback
Judge feedback is anonymous and shown in a random order.
- This is good and something you should be proud of. Its a good slice of what the final game could be, it would be nice though if it had some sort of High Score system (even a local one), just so you can compare against previous runs and measure against yourself. Also look at adding more feedback for the player: bullet hitting a wall, number of enemies remaining, etc. As I said this was good, I can see where this project would grow to with more time.
- Weapons would benefit from visible projectiles to see where you're firing. Enemy spawning should take into consideration current player location otherwise you can kill the last enemy and then end up with everyone spawning around.
Challenge Tier
d3t Rising Star
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