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A jam submission

Spy League: TrainingView game page

Submitted by samuelbadman — 3 days, 9 hours before the deadline
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Spy League: Training's itch.io page

Results

CriteriaRankScore*Raw Score
Features & Additions#133.0003.000
Gameplay Implementation#143.5003.500
Creativity#163.5003.500
Overall#213.1253.125
UI/UX Consideration#292.5002.500

Ranked from 2 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

Judge feedback

Judge feedback is anonymous and shown in a random order.

  • This is good and something you should be proud of. Its a good slice of what the final game could be, it would be nice though if it had some sort of High Score system (even a local one), just so you can compare against previous runs and measure against yourself. Also look at adding more feedback for the player: bullet hitting a wall, number of enemies remaining, etc. As I said this was good, I can see where this project would grow to with more time.
  • Weapons would benefit from visible projectiles to see where you're firing. Enemy spawning should take into consideration current player location otherwise you can kill the last enemy and then end up with everyone spawning around.

Challenge Tier

d3t Rising Star

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