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Dungeon Escape's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Features & Additions | #6 | 3.500 | 3.500 |
Gameplay Implementation | #8 | 4.000 | 4.000 |
Overall | #21 | 3.125 | 3.125 |
UI/UX Consideration | #29 | 2.500 | 2.500 |
Creativity | #38 | 2.500 | 2.500 |
Ranked from 2 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Judge feedback
Judge feedback is anonymous and shown in a random order.
- I think this game has an enjoyable gameplay without major bugs. There is a good number of features even for a jam submission. Documentation is good and useful and it talks well about the work performed. Some of the class work done seem that could be better if some more time is spent there, for example, to improve the use of interfaces. Creativity seems lacking. What is your personal contribution to gaming? When building a larger game motivation and creativity are your best weapons.
- This was good and you should be happy with what you made in the time. Some general notes: - Random dungeon can be very difficult as you can end up with boring dungeons (long corridors) or dungeons with random rooms. There are many different solutions to this with different difficulties, a nice starting approach is chunk based, where a dungeon consists of various chunks of rooms which build together. - Look at giving more feedback to the player when they attack/hit an opponent, or why they're not hitting them (dodged it, out of range, etc.) - Adding replayability in a game can be very difficult/time consuming. Some easy wins are a Local High Score (how many rooms did you complete if infinite, or time based if not), or Difficulty Select (Easy, Medium, Hard) where the different options adjust levers in your game (opponent damage, opponent speed, etc.). Like I said, this was good, and you should be happy with what you were able to achieve.
Challenge Tier
d3t Rising Star
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