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Toblerone Hunter's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Gameplay Implementation | #22 | 3.000 | 3.000 |
Features & Additions | #26 | 2.500 | 2.500 |
Creativity | #26 | 3.000 | 3.000 |
UI/UX Consideration | #29 | 2.500 | 2.500 |
Overall | #30 | 2.750 | 2.750 |
Ranked from 2 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Judge feedback
Judge feedback is anonymous and shown in a random order.
- This was good, you should be happy with what you were able to achieve. Its great that you've got a way to enter seeds and create endless replay, but I would recommend also having a level select system, and the seed system works as an "endgame" activity. This way it will allow you to build a nice onboarding for the player so that they can get used to the controls. It will also allow you to balance the difficulty and progressively get more difficulty. Whereas with the current approach, the player could end up choosing difficult seeds and struggle.
- Good implementation of the maze algorithm although it would be nice to have some kind of set levels too. Using the seed entry in the main menu expects exactly 4 characters, but that is not clearly communicated making it look like a bug. The game has great replayability potential and kudos to the custom maps feature too. It still needs a bit of balancing (as I ended up running away from the zombies rather than shooting at them) and AI variations.
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