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Captive's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
UI/UX Consideration | #19 | 3.000 | 3.000 |
Gameplay Implementation | #22 | 3.000 | 3.000 |
Creativity | #26 | 3.000 | 3.000 |
Overall | #33 | 2.625 | 2.625 |
Features & Additions | #44 | 1.500 | 1.500 |
Ranked from 2 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Judge feedback
Judge feedback is anonymous and shown in a random order.
- I liked the visual style and the top-down approach for the game. I believe that having less levels with deeper content/more complicated choices would have benefited the gameplay and user experience.
- This was good, you should be happy with what you made. Some general notes: - The first play through of the game can be interesting, but after that there's not really any replayability/scoring. Look at randomizing the rooms/puzzles (i.e. have 20 rooms and it picks 3 at random), so that each playthrough is different (otherwise when you know the answer you just press that number). - Look at adding feedback/visuals to your buttons so that its clearer they're clickable (i.e. hover effect). - Look at adding some options to your game, especially text speed. - Avoid using hardcoded 'magic numbers' in your code. Try having a Level Data class or something that can be set in the scene which can contain the number of clues, their names, etc. But like I said though, this was good.
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