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A jam submission

oxiDIzEView game page

Trapped in a dark maze and about to be scrapped for parts, your only option is to escape.
Submitted by cameron — 4 hours, 30 minutes before the deadline
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oxiDIzE's itch.io page

Results

CriteriaRankScore*Raw Score
Creativity#64.0004.000
Features & Additions#133.0003.000
Overall#173.2503.250
UI/UX Consideration#193.0003.000
Gameplay Implementation#223.0003.000

Ranked from 2 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

Judge feedback

Judge feedback is anonymous and shown in a random order.

  • Good documentation, nicely constructed idea and built on the maze concept well.
  • This was good, you should be proud of what you made. Some general notes: - I know it can be hard when working on a project like this, deciding what you're going to make and how you're going to spend your time. I'd recommend being honest with yourself from the beginning about how much time you have to spend on the project and planning out what your going to make and estimate how long each thing will take you. - The aim with something like this isn't to make a fully polished game, but a vertical slice of what your final game would be, showing off the basic structure and flow of your game. - Then with your plan, if you find yourself short on time because a feature has taken longer, you'll have a clearer idea of what you can cut to try and make sure you finish on time. - Look at adding a tutorial or controls/objectives menu so that the player knows how to play and what they're meant to be doing. - Look at adding a map/fog of war so that people can clearly see where they've been and what bits they've not explored. But this was good, you should be happy with what you made.

Challenge Tier

d3t Rising Star

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