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The Interview's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Creativity | #36 | 2.828 | 4.000 |
UI/UX Consideration | #40 | 2.121 | 3.000 |
Gameplay Implementation | #42 | 2.121 | 3.000 |
Features & Additions | #48 | 1.414 | 2.000 |
Overall | #48 | 2.121 | 3.000 |
Ranked from 1 rating. Score is adjusted from raw score by the median number of ratings per game in the jam.
Judge feedback
Judge feedback is anonymous.
- This was good, you should be proud of what you made. Some general comments: - You did the right thing with going for the smaller version of the game. A lot can happen which could throw out your planning, so in a project like this, its usually best to make a small polished vertical slice of a game which then has room to grow and improve with new features (if time permits). - Look at adding a Tutorial/Onboarding level which just explains things to the player with a couple of basic examples. Just so they get used to the mechanics and where/what they should be looking at. - An easy win for replayability is adding a local high score so that people can compare how they did against their previous attempts. But like I said, this was good.
Challenge Tier
d3t Rising Star
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