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Stop Hackers via Tank's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Gameplay Implementation | #42 | 2.121 | 3.000 |
Features & Additions | #48 | 1.414 | 2.000 |
Creativity | #48 | 2.121 | 3.000 |
Overall | #50 | 1.768 | 2.500 |
UI/UX Consideration | #53 | 1.414 | 2.000 |
Ranked from 1 rating. Score is adjusted from raw score by the median number of ratings per game in the jam.
Judge feedback
Judge feedback is anonymous.
- This was good, you should be proud of what you were able to make. For a project like this, the aim is usually to create a polished vertical slice of a game, which represents the core loop of what you're final game would be: Main Menu -> Gameplay Loop -> Win condition -> Main Menu. You implemented the gameplay part, but something for next time is to think about the other stages of the loop: What's the player's goal? Why should they play again? Are they competing for a high score? For the story choices? Just something to be aware of. Also look at giving more feedback to the player when things happen (when they get hit, when they hit an enemy), some basic SFX can really help with this.
Challenge Tier
d3t Rising Star
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