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DTH's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
UI/UX Consideration | #10 | 3.500 | 3.500 |
Features & Additions | #13 | 3.000 | 3.000 |
Overall | #13 | 3.375 | 3.375 |
Gameplay Implementation | #14 | 3.500 | 3.500 |
Creativity | #16 | 3.500 | 3.500 |
Ranked from 2 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Judge feedback
Judge feedback is anonymous and shown in a random order.
- This was good, you should be proud of what you made. Some general notes: - Make sure before starting a project like this, that you split your game into tasks and allocate how long you think each task will take you. This is a good way from the start to know whether you've overscoped, and also allows you to plan time for polishing and bug fixing at the end. - Difficulty can be a very difficult thing to balance in games like this. An easy win is to add a Difficulty selection screen which then tweaks different parts of your game (number of rockets, speed, etc.) - It was good to see you added a tutorial level explaining the game, it was just a bit confusing that you still had the 1: input prompt though when you weren't meant to press that. But regardless, it was good to see that the tutorial hadn't been overlooked! - Whilst your solution for the red text would be okay for a game jam, be careful about putting very hacky text replace in your code like you did for Deactivated. Usually the person adding the text wouldn't be you, so they wouldn't be aware that "<" means replace it with Deactivated. A better solution would be to manually iterate over the string when you come across special characters/tags. But like I said, this was good and you should be happy with what you made!
- Fun game overall, but the difficulty curve is quite steep. I believe there needs to be a bit more balancing (amount of missiles, their speed, your hacking speed etc.) as I struggled to get past the 1st level after the tutorial. The missiles will go through walls too, which I did not expect. This gives them another unfair advantage given that you have to go around the level geometry.
Challenge Tier
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