Play SFAS VFX Submission
Blood Feud's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Creative | #3 | 3.536 | 5.000 |
Documentation | #8 | 2.828 | 4.000 |
Overall | #8 | 2.404 | 3.400 |
Presentation | #9 | 1.414 | 2.000 |
Technical | #9 | 2.121 | 3.000 |
Research + Development | #9 | 2.121 | 3.000 |
Ranked from 1 rating. Score is adjusted from raw score by the median number of ratings per game in the jam.
Judge feedback
Judge feedback is anonymous.
- This is an imaginative effect, but overly complicated and inconsistent. The phases which are fluid and blood-based are appropriate, and fit the comic gruesomeness of a medieval horror game. It would have been enough to stick with these elements. The fluid sims have a solid physical foundation, with a brevity that fits the intensity of the combat scenario. The 'blood fountain' streams are too wide to support the notion of being drained from the bodies. The 'blood orb', however, is distractingly unrealistic and unnecessary. The 'blood shield' has a decent wavy texture - but narratively is confusing, since it looks like it depletes but keeps regenerating. Would have worked better as either a continuous volume to preserve the liquid feel, or a more magical abstract ripple. The impact is portrayed well as a splashy effect, but it's too dense & out of scale, and dies off too quickly, which undermines the original idea. The growing blood pool is an effective narrative addition, and the basic spreading technique is technically innovative. But the look of the effect is disappointing with its flatnesss, and doesn't convey a realistic liquid surface. Overall, a fun and clever idea but has several gaps between the elements which break the cohesion and grounding. More subtlety and simplicity would have made the good parts greater.
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