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A jam submission

Soul StormView project page

Sand Storm Environment VFX
Submitted by SMGBoycey
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Soul Storm's itch.io page

Results

CriteriaRankScore*Raw Score
Research + Development#53.0003.000
Documentation#63.0003.000
Technical#82.5002.500
Presentation#81.5001.500
Creative#92.0002.000
Overall#92.4002.400

Ranked from 2 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

Judge feedback

Judge feedback is anonymous.

  • This is an oddly concepted idea, with very little cohesion or direction. The separate pieces and timing do not fit well together. Each element is quite poor quality - from the single frame of chunky smoke, to the slim lightning bolts, to the very flat energy beam, to the unrealistic fog. The environment, though not critical to the VFX presentation, is too simple and cartoonish. These would not be appropriate for a game. This should go back to the fundamentals - of WHAT you are trying to do in a game, and examples of where it has worked before.

Challenge Tier

d3t Rising Star

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