Play asset pack
Changeling Bard - SFAS 2020's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Research + Development | #21 | 3.500 | 3.500 |
Technical | #22 | 3.250 | 3.250 |
Presentation | #23 | 3.250 | 3.250 |
Documentation | #24 | 3.250 | 3.250 |
Overall | #25 | 3.250 | 3.250 |
Creative | #31 | 3.000 | 3.000 |
Ranked from 4 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Judge feedback
Judge feedback is anonymous.
- Looking good for a one week character! Overall it’s a nicely rounded process and character, there are some niggles, the head looks a bit odd around the temples, but I feel that’s more to do with practising anatomical sculpture more than anything. And that takes time. Building a model from skull outward helps understand that anatomy a lot more a maybe something you may want to consider if you have the time. In your conclusion you can see you know where the faults in the model lie, 180 thousand polys for a stylised character is excessive, and to me looks like you were zremeshing topo, but either way you did it you know it’s a fault you need to rectify later. Good luck and keep at it, even though there were some faults, such as the temple of the head, in all, the model looks very good.
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