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A jam submission

Insect WizardView project page

An insect wizard character I made for the 'Rising Star' competition! Enjoy! :D x
Submitted by Elmo La Mantia — 2 hours, 50 minutes before the deadline
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Insect Wizard's itch.io page

Results

CriteriaRankScore*Raw Score
Research + Development#213.5003.500
Presentation#292.7502.750
Technical#302.7502.750
Creative#313.0003.000
Overall#342.8502.850
Documentation#422.2502.250

Ranked from 4 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

Judge feedback

Judge feedback is anonymous and shown in a random order.

  • Hi Elmo, nice job finishing for the deadline. I don't have too much to say about the character, you seem to already be aware of your weaknesses and where you need to spend time improving. I do have some general feedback though. Presentation - The lighting is far too dark, and it's hard to make out what you did on your character since so much is hidden in shadow. Concept - I recommend focusing your time on modelling, anatomy, texturing, etc, over concepting or designing a character. There are many very talented artists out there that you can use as a concept to model from, and their concepts will be much stronger as a base, which will improve your work. Most characters you will create in the industry will be designed by a concept artist, so learning how to take a concept and translate it into 3D is a good skill to show off. Don't be so focused on making a cool character design or story, focus on executing the 3D work to the highest level possible. Once you master sculpting and the character workflow to an industry standard level, then I would recommend pursuing that passion again and create your stories and worlds; I'm sure at that time you'll be in a much better position to realize them to a fuller extent. Materials - Overall, the character is pretty flat. Adding armor, clothes, shells from different bugs he killed, etc, would help provide material breakup and color differences. I would also analyze the material of the reference bugs you have on Pinterest and try and get the same properties as they have - the right level of shininess, iridescent coloring, and patterning. Going Forward - Based on your summary, I recommend focusing your time learning human anatomy. Find a concept online that has a variety of elements you can focus on - anatomy, materials/texturing, and a bit of complexity (nothing too crazy complicated though), and do that concept. Look at other top artists work that is in a similar style, and match or exceed their quality. Find what works in their work, and translate it to your own to learn from. Best of luck on your next project!
  • A good start in your character development, but please don’t ever feel you don’t improve. Each character you learn something and grow as an artist. Just keep practising!
  • good to see that you put a lot of thought into the characters purpose + why they look how they do. final shots are very difficult to see, just a bit too dark. the poses are good though. topology is pretty good, couldve been a bit higher poly i think! would've liked to see you talk about the images you included in your essay rather than have to access them separately.

Challenge Tier

Sumo Digital Rising Star

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Comments

Submitted

We're bug buddies now! Yours looks great, feels very evil :o