Play asset pack
Chibi Tigrex's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Documentation | #46 | 1.000 | 1.000 |
Research + Development | #47 | 1.000 | 1.000 |
Creative | #47 | 2.250 | 2.250 |
Presentation | #49 | 1.000 | 1.000 |
Technical | #49 | 1.250 | 1.250 |
Overall | #49 | 1.300 | 1.300 |
Ranked from 4 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Judge feedback
Judge feedback is anonymous and shown in a random order.
- This project is unfinished, so it's hard to judge what areas need attention and where you can improve. Make sure to finish the anatomy of the creature, I recommend looking up some anatomy references of real world animals, and bringing those muscle groups and base forms into the creature. Make sure to split off elements into their own objects where it's needed - the eyes, teeth, claws, tongue, should all be separate meshes. If the creature has fur or things that grow out of him, make sure to split those off as well into their own objects. Good luck finishing the creature, keep at it.
- Unfortunately I was unable to download the OBJ and no documentation was provided. Overall I like the attempt to create a Chibi Tigrex. I think the style that was started is very cute and effective. The top half of the head is definitely the most successful area, with some nice sculpt work and good form. It appears that the sculpt is all one subtool however, and for neatness and ease of later retopology/baking/rigging certain components should have been separated out - e.g. eyes, teeth, potentially wings based on the animation moveset. It's evident that this is a sculpt purely based on artistic interpretation, rather than to be prepared into a game-ready model. For the sake of rigging and animation, it is important to have the Wyvern in a neutral position, as he currently looks to be sitting somewhat. Neatness in the sculpt requries work. As the Tigrex is based upon a Wyvern which has bird-like qualities, it would have been nice ti see some more of the feather-like aspects in the sculpt. This has been attempted in the tail which is nice to see, however not as much in the wings. I'd recommend creating separate subtools to maintain neatness while sculpting, then dynameshing together later on. This helps to create some of those unusual shapes without falling into a 'lumpy' territory. It's a shame to see this unfinished as there is certainly promise here! I'd consider revisiting this concept soon in the future and finishing it.
- Nice sculpt. Keep it up! Sadly I wish I could say more, but one image and no supporting documentation (what was handed in was basically the brief) didn’t give me much to go on to help you grow. Just keep practising!
Challenge Tier
Search For A Star
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