Research & Development
There's historical knowledge infused with something original. Both sides are well shown and spoken out about. Steps taken and thought processes are well captured in the texts.
Creative Art
The scene shows interest as an Egyptian tomb. The creative part of torturing devices and screaming man fall a bit short without a lot of other elements to support it. Lighting is beautifully crafted, the main attraction reads and shows well and the Color LUT settings add a lot to the final scenic feeling. To generate a bit more interest, you could push the silhouettes a bit with breakage and irregularities with geometry. The ominous aspect could also benefit from some wear and tear, as well as material blending. The paintings are maybe a bit stretched; given more time, they could be utilized to fit with the ominous feeling and story as well.
Technical Art
Color LUT and post process work great, lighting's beautifully crafted but could maybe be a bit more optimized with the implementation of spotlights instead of point lights. Use of decals for paintings works great. Polycounts seem pretty much spot on, and LODs work well for the pillar. There's a good use of tileable texture in the ground. The step could also use maybe tileable materials with vertex painted material blending. Material instancing would also be nice to see in terms of optimization.
Documentation
Steps taken and thought processes are well captured in the texts. Text is maybe a bit chatty, and a bit elongated as such, but gives a sense of character. Images show process well throughout the process.
Final Presentation
Screenshots are of High Quality and easy to look at. The compositions work very well.
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