Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines
A jam submission

Defend That Base!View game page

Defend against waves of enemies in this randomly generated world!
Submitted by Timo Obst (@TimoTheDev) — 1 hour, 4 minutes before the deadline
Add to collection

Play game

Defend That Base!'s itch.io page

Results

CriteriaRankScore*Raw Score
Technical#3n/an/a
Gameplay#93.8003.800
Creativity#123.6003.600
Overall#153.4003.400
UI/UX#163.2003.200
Features#203.0003.000

Ranked from 5 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

Judge feedback

Judge feedback is anonymous and shown in a random order.

  • It's a successful attempt at a challenging and enjoyable tower defence game, shows a really clear understanding of what makes tower defence a popular genre!
  • A good complete, functional game - albeit fairly bare bones. You implemented enough different towers to get the game across. Not the most polished, but again clean enough to sell the game, and quite stylish. From your write up, sounds like you thought about the code and implementation...well done for pooling the projectiles for example. Well done! Tim Page Well Played Games
  • It was good read in your Design Develoment Note that you already notice some of the features you lack. It's always important to take care of the detail to achieve a very good game. Even if the overall gameplay could be fun the details are the important ones. Example: The lack of a progression damage the objective of the game. At the beginning of the game wave 1-2 the game can be challenging but after that the game become to easy, just because you know there is always a path available and is easy just to drag the entities for that path. Maybe the original game already try this and that why they went with the "destroy towers" feature. The lack of sound fx or particle fx also make the game boring to see. No tutorial was hard to undertand the game I think this was the only difficulty the game presented. The range of the towers I feel were too big. In general, I think you have the technical knowledge to achieve the game you propose but need to improve the polish of the gameplay and how connect with everything. Keep going :)
  • This was good, I just wanted to give some general feedback: 1. For a project like this, aim to make a small polished vertical slice of a game that you can then build upon. It can be better to make something that feels complete as opposed to something that is buggy and incomplete. You mention it in your report, but try to make sure you have time for bug fixing and balancing at the end of your project. 2. You mention the first time experience being confusing, that is something you should try to resolve next time. It doesn't need an indepth tutorial system, but maybe some tips explaining things, a How to Play page, feedback as to why the player can't place things. 3. The Main Menu is usually the first thing that people see, so it can be worth spending the time to add polish to it. 4. As mentioned in 1, try to create a complete rounded experience. Look at adding a Game Over state with a score, leaderboard and Play Again. It will just add more to the experience. 5. Be careful making a cog a quit to Main Menu button (especially without a confirmation). Cog is usually used for settings. Like I said, this was good and something you should be proud of.

Challenge Tier

Search For A Star

Leave a comment

Log in with itch.io to leave a comment.

Comments

No one has posted a comment yet