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BattleMage's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Features | #8 | 3.800 | 3.800 |
Gameplay | #9 | 3.800 | 3.800 |
Overall | #10 | 3.600 | 3.600 |
Creativity | #12 | 3.600 | 3.600 |
UI/UX | #16 | 3.200 | 3.200 |
Ranked from 5 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Judge feedback
Judge feedback is anonymous and shown in a random order.
- There are a lot of UI bugs in this game which could do with being resolved.
- This was good, I just wanted to give some general feedback: 1. When working on a project like this, aim to make a slice of your game with a start and end which then has room to grow. For example, have a basic quest (kill x, find a key) so that the person has an end goal, and that look at adding extra functionality like spells, etc. 2. Its great that you added Controller support, but for a project like this, I'd focus on making sure the PC controls don't feel clunky, or at least add mouse support. 3. For a game like this, a lot of time can be spent on balancing to make sure that the game feels right and the difficulty isn't wrong. An easy win would be to add difficulty options (Easy/Medium/Hard) which then tweak the AI and enemy damage, so that you don't have to make 1 difficulty for all people. 4. It was great that you added saving, make sure you have a save indicator or something to tell the user that their game has been saved. Like I said, this was good and something you should be happy with.
- Very nice game! I enjoyed playing it! I'm impressed that you managed to complete a complete game loop, comprehensive of a save system! By the way: in one instance I unselected End Turn and I've got stuck so I had to restart... but I saved! There are very few negative aspect of your project so I'll start with these. * The UI is minimal but very nice! I suggest you a background because sometimes is not very readable, specially in the Lava levels. Also it might happen to have an enemy's health bar beneath the menu which makes it unreadable * The level selection is a bit bugged: if I press right then left sometimes it doesn't work. * I tried to bug the game by selling some equipped item, but I couldn't! Well done! * However if I use a Fireball against an enemy and I press Enter on "Back" I could use that like it was a skill... but it does nothing. * Also I can buy multiple Fireballs buy they do nothing :( (so next time: dual casting!) Positive aspects: * A complete game loop: the fighting, the level select, multiple enemies and items. Well done! * The items are a nice touch, however you should pay attention to some game balancing: once you buy a few Iron armour (which can happen very early) you are immortal. Armour should be multiplicative, not additive. * Spells are very nice! But next time more Fireballs please :D * Enemies are nice, I like you added some tougher ones and a few variations of the humanoid (I think, some of them were immune to my Fireball). With a little more effort this could be a complete game. Additional note, as a programmer: since you mentioned Singletons be wary of those: they are dangerous! Yes, they can also be very useful but create a lot of dependencies and in big projects this is a problem. Anyway if you want to really follow the white rabbit then search for the "Multiton" pattern.
- Approaching indie-level production quality, well done.
- The game looks good and has really neat camera work. I think the game would benefit from having a top down camera because it uses grid based movement and arrow keys. It was awkward to move with the arrow keys and not have each time I press the arrow key, it move one square on the grid. I like that their is no tutorial because the game is easy to figure out by playing, but I had no abilities and the menu was just always empty. It would be cool to introduce an enemy that requires the ability to defeat it. When I played there was no sound either.
Challenge Tier
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