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Corrodia's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Theme Use | #20 | 4.400 | 4.400 |
Visuals | #21 | 4.400 | 4.400 |
Creativity | #37 | 4.200 | 4.200 |
Overall | #43 | 3.840 | 3.840 |
Audio | #65 | 3.000 | 3.000 |
Entertainment | #68 | 3.200 | 3.200 |
Ranked from 5 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Judge feedback
Judge feedback is anonymous.
- Visuals are cool, I like corrupting blocks and editing the level. Character/camera controls can be a little disorienting and I got stuck very easily.
How does your submission fit the jam's theme?
I made a voxel based level and gave the player mechanics that irreversibly and semi-randomly alter it; this creates the appearance of eg a tilemap being corrupted in an NES game, but in 3D and in the form of reliable and predictable video game mechanics. Randomized textures and noise collages for each "corruption" enhance the feeling.
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Comments
Cool game, I really enjoyed it!
The only thing is, when I collected 21 cans of soda, I accidentally fell from a height and lost. I was really hoping to see the finish line behind the blocks marked with 20 :(
But I did not give up and started to replay again and I was unlucky to catch a bug in the wall: I cut a small hole for passage and maybe even pressed the dash in the hope of slipping through and as a result my character got stuck between the cubes in a state of constant either falling or sliding at 45 degrees to the floor.
Maybe for a game jam build, it makes sense to make the gameplay a bit less punishing? Adding checkpoints or just disabling health for the jam could help players experience the whole game.