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A jam submission

Office Land Corruptions (ShroomJam2024)View game page

Corruption stockpile for the game OfficeLand.
Submitted by Rune — 59 seconds before the deadline
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Office Land Corruptions (ShroomJam2024)'s itch.io page

Results

CriteriaRankScore*Raw Score
Creativity#34.6674.667
Entertainment#94.5004.500
Theme Use#164.5004.500
Overall#164.2334.233
Visuals#294.3334.333
Audio#613.1673.167

Ranked from 6 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

Judge feedback

Judge feedback is anonymous and shown in a random order.

  • The game's performance tanked pretty often and it ended up crashing once the corruption got heavy, wasn't sure if that was intentional. But I was greatly amused by making a mess of the office and seeing what they called the objects when they came to fix them. Dialogue was pretty funny too.
  • This was really funny and got a few good laughs out of me. "Please wash your hands" was the thing that got me the most. But overall I liked the tone and how it's about IT having to fix everything. Plus the atmosphere was surreal. It was really cool! Biggest downside would be how my PC's memory was pulped while playing, as well as the 1 gig .zip file. But I'm glad I played it through to the end!

How does your submission fit the jam's theme?
The game attmepts to emulate a corruption segment of a normal game

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Comments

Developer

The performance issue has to do with a regression between Godot 4.2 to Godot 4.3. Unfortunately we ran out of time to do optimizations for this, as it requires testing with different quadrant subdivisions and overall shadow map size to find one that performs the best for our particular lighting arrangement. Might push out an update with an option in the settings to turn off shadows.

Developer

Adding some extra context here, shadows add 8.5ms to the frame render time alone, which is insane since that leaves only approx. 8ms to render the rest of the frame if we are trying to hit 60fps. (the game barely hits 60fps on our high-end hardware testing scenario and barely 30fps on our low-end hardware testing scenario). We only found out about the performance regression with shadows after we submitted, since we were literally crunching to get our game into a playable state with literally less than a minute to spare before submitting.

Yeah sorry about the performance, we kinda ran out of time to debug it. We're thinking it might of been the lights

(+1)

fficeLan