bleak, crisp worldbuilding and beautifully weighty prose make for an engrossing experience. this game pulls the player in, grips them tight, and forces them to ruminate despite the game's own sense of urgency. every word here does its share of work and then some. haunting and a lovely display of what i've come to think of as ayu's signature: lush, evenly-fleshed syntax and the uncompromising bone grit that composes its spine, occasionally protruding to keep the player on their toes.
Intimate experience of digging around in someone's head, taking in their tunes and surroundings, and then having quite the surprise. Creepy cool and unforgettable in both FR and EN.
Everything I could ever want from a game based on one of my favourite songs: jazzy and proud of it, well-paced, and brimming with brilliant, punchy writing. The central space heist and spellcasting mechanics are fun whether you go in blind or check out the attached spellbook. Extremely compelling character work and worldbuilding make this a truly wild ride no matter which ending you arrive at: the highs are high, the lows are low, and they'll all stick in your mind just like the song.
First you get the vomit, then you get the money, then you get the power.