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Victorian Combat's itch.io pageGame Rule #1
Units can only move up to their speed
Game Rule #2
Units can only fire up to their range
Game Rule #3
Blue places all their units first, then red.
Game Rule #4
Red moves all their units first, than blue
Game Rule #5
When a unit fires, it will kill a percentage of the enemy paged on it's "spread" and an average number of single kills based on it's "critical", for each unit left alive
What was your favorite food or drink while you made this game?
Paprika pork with fresh rosemerry from the garden and a clove white wine.
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Comments
Thanks for showing off the Victorian Combat game Jupiter! It's a little rough around the edges but not my main project The company is currently exploring a lot of options and and you can sign up for updates or to beta new games at http://newgaia.azurewebsites.net/ or just check out some randomly generated maps at http://newgaia.azurewebsites.net/map.
Really neat game! I included it in my compilation video series of all of the Simple Jam games, if you'd like to take a look :)
Thanks so much! I think if I got artillery in and the victory conditions programmed the size of the field would make more sense, but I'd have to try it out to be sure; it's a good thought. I also considered cutting the speed/ranges/and board size down by half to make it all easier to see. I came up with some good reason not to do that but I forget what it was :) maybe it would be a good change.
Fun strategy game! I think the playing field is slightly too wide and I miss sound on this. Would've liked to have a visual aid for maximum movement and shooting ranges.
alright, fixed
Boo, I fixed this yesterday but it didn't stick. Must have forgotten to hit the save button. Will fix asap.
Can you put all this files into a .zip file using winrar or something?