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Theme Explanation
The theme at large is "Roll the Dice", so in this game you roll physical die and get a result to increase your stats and also take territory on the board.
In regards to the limitation, I went for two of the limitations. Limited Randomness is used by determining the dice you get before the start of a match via random chance. You can re-roll that die to attempt to get better die, but you might need to take a risk in one element to succeed in another. The more obvious limitation implemented is the Single Input Action, as aside from menu navigation, the main input is pressing space to roll the 3 die, one of which takes the territory it lands on.
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Comments
dice
Awesome game! It was confusing for me at first to understand what was happening but once I did, I appreciated the uniqueness of the gameplay mechanics. It followed the theme/limitations well and the audio was a nice touch. My suggestions would be to add tooltips/explanations that occur in the game to help the player understand what is happening easier, and perhaps some background music.
I'm glad you enjoyed the game. I will admit that the lack of tutorialization in the game itself was a big drawback, not to mention the lack of feedback when actually damaging an opponent. The lack of music too was also a time limitation, mostly because I didn't find time to search for third-party music I wanted to use. I'm still happy with the final product, and I can't wait to see the final results from this jam.