Slam Jam 4 is here! If you're a South Australian developer, artist or composer who is keen on creating video games and game assets, this jam is for you! This is a longer-format jam running for 9 whole days. Submissions are open for video games and video game assets such as 3D models, concept art, pitch decks, sound effects and music! If it can be uploaded, and it's about games, it's probably ok!
Join the AGD Discord's #slam-jam channel to hang out and share your progress with other participants!
The theme will be revealed at the start of the jam!
Your entry must be started and completed during the jam (7PM ACDT Friday 14 March to 7PM ACDT Sunday 23 March 2025).
You are permitted to use free or paid assets, code and plugins to create your entry.
It's a good idea
to note substantial content (like templates or art packs), though this is not required.
Submissions must be "consumable" without requiring any external programs to function, such as emulator
software. Valid submissions include but is not limited to WebGL games, downloadable PC, Mac or Linux
games, videos, PDFs and audio files.
Please reach out in the Discord channel if you are unsure.
Your entry must not infringe on the intellectual property or copyright of any person or entity.
This
means fan games are not suitable, unless you have express permission from the rights holder.
By submitting, you agree that footage of your entry (with clear attribution) may be used by the
organisers of the jam for the purpose of creating a jam showreel video, promoting future jams, and for
no other reason.
Your desired attribution is a field on the jam submission page, which you fill out
when you submit.
Sometimes finding a jam team is difficult, so for that, we have the MATCHMAKER! If you fill out the form, the Slam Jam's crack team of trained wildebeest will corral you into a team based on your preferences and skills! Here's how it works:
Doesn't that sound fantastic? There are some caveats to keep in mind:
Absolutely not! How much time you dedicate to the jam is totally up to you; the jam length intentionally spans 2 weekends to give as many people as possible a chance to find some time to participate. Whether you spend a couple of hours or 2 full weekends on your submission, the point is to make something cool!
Of course! Sometimes the best team is just you and your ideas!
Nope! Since we expect people to spend totally different amounts of time on their submissions, it wouldn't be fair to include any judging or prizes. Plus, the goal is just to make cool stuff!
Yes! However, how you choose to apply the theme to your submission is totally up to you. You could take it very literally, or just include some vibe of it. Nobody will be policing submissions for their adherence to the theme, but it's always a lot of fun to see how everybody interprets the theme at the end!
Nope! Use of the Mutators is totally up to you - they are just there to help inspire cool designs or give you some more boundaries to work within.
If you consider yourself a South Australian, sure! We're not checking IDs!
Jam submissions should have been started after 7PM ACDT Friday 14 March 2025 (basic project setup before that is fine!). In future we would love to hold jams focused on finishing projects, but the intent of this jam is to build something new.
If you're using existing content (images, characters, stories, music, etc) and do not have express permission to use it, you're probably infringing intellectual property or copyright. If you're making fan art, its probably infringement. Free or paid assets generally come with a licence allowing to use them! If you're still not sure, feel free to ask in the Discord channel!
everybody get up its time to slam now we got a real jam going down welcome to the
slam jam heres your aim make a game at the slam jam
alright
Feel free to get in contact with Sean (grafeisen) on the AGD Discord!
In collaboration with the South Australian Games Association.
Slam Jam logo and design language by Alex @logo.byalex.art.
Jam hosting, additional graphics and peerless page comedy by Sean.
Thanks to Polyducks for creating the GBJam page styling, which formed the basis of this page.