Play game
Max the Magical Maestro's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Game Fun Factor | #1 | 3.909 | 3.909 |
Game Design | #2 | 4.000 | 4.000 |
Overall | #3 | 3.341 | 3.341 |
Game Narrative | #9 | 2.818 | 2.818 |
Theme Presence | #11 | 2.636 | 2.636 |
Ranked from 12 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Leave a comment
Log in with itch.io to leave a comment.
Comments
Very good project!
The combat system and the game feel is great.
Gratzie ! I am happy to know people are liking the game feel
I liked the nods to final fantasy tatics
I was surprised to see an actual tactical system that worked! I had to work through the proper keyboard controls since I didn't have my trusty controller, but after that it was pretty smooth. There's a lot of cool stuff here, I hope my blind playthrough does it justice and I do really hope it gets updated with more content!
PROS: I really like the concept and you really surprised me with the FFT-like combat system. The music was simply amazing and really fit this type of setting. The transitions into battle was a nice touch. Would like to see more of this but I understand the limitations brought about by SGB would probably make this a chore to program.
CONS: I don't use a controller, so it was difficult for me to grasp the controls via keyboard. Despite the linear story and route, I felt very lost on what I can or cannot do in this demo. Would be easier for the user to know which item was highlighted in the shop if the unselected items were greyed out. The fact that I could attack from far away gave me mixed feelings. If the character was a ranged attacker, I could understand. I could not find a way to use the other party members in combat.
OVERALL: Despite the cons I mentioned, I really enjoyed playing this unique concept.
Thanks for your feedback.
That is a good idea to grey out the menu items, or maybe make it more clear.
I fixed the ranged attacks issue, it should all be working properly. I might have forgotten to update the build for the contest! That's a shame because I spent awhile fixing that :D
There are no other party members playable yet, but most likely after Bakin comes out I'll resume and put them in. It's a chore but I'm willing to commit to it.
The battles moves are supposed to all be centered around music instruments like a guitar that does lighting music magic. I simply think it's too much for the gamejam, but maybe people can see where I was going with it. Thanks for playing Kuma-chan!
Hey guys,
I decided to use Final Fantasy Tactics as inspiration this time, and I wanted to try something more wholesome..
I used a TRPG system, I might finish it in RPG Developer Bakin eventually.
I also wanted to add musical concerts, where you do mini-game concerts as part of the mechanics but didn't have enough time. Max is supposed to be traveling and needs to play the concerts to make money and learn abilities. If I think the concept has potential, I'll keep adding onto it.
It helps our studio if you rate the itch.io page :)