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NextRoom's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Aesthetic | #17 | 2.214 | 3.500 |
LOVE | #17 | 2.214 | 3.500 |
Soul | #17 | 2.214 | 3.500 |
Mouth Feel | #17 | 2.214 | 3.500 |
???? | #17 | 1.897 | 3.000 |
Ranked from 2 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
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Comments
I think you're on to something with the "can only hold one key at a time" concept. I'd recommend trying something less procedurally generated and do some custom puzzles with the system at first to get a feel for what makes the game design tick. Maybe it's like you start with two keys in the room and you only need one, then you move on to having to use both keys to get to the end, then three keys, and so forth. Meanwhile the adversaries become more difficult.
Also, nice touch with the floating hospital bed frames.
Thanks for your feedback.
Correct, you can only bring 1 key.
In early design I try create like only 1 combination that can bring you move to next room. And each level will increase number of false key or door. And I didn't make it random generate labyrinth.
In current design I want to make it random generate labyrinth. But I found it really difficult to play in higher level, first you need search a path, and found correct key (you didn't know which one is correct key), looking for correct door and avoid ghost. That when I make it only 3 key and 3 door, you can use 3 combination to move. And I change into color key from number key, so player can look from far away. That why I use only 3 (RGB).
But I like the idea using 2 key to open the door, like purple door need blue key and red key.
Very Ominous. With the controls I felt ever the more weak and worried about getting caught by the ghost. The random generation of the area is quite nice.
Also I didn't exactly see the ghost. I think I saw a pale oval that disappeared at one point. My health bar did end up lowering at some point as well (to about 25%).
I completed the game.
Thank you for the feedback.
I design the ghost to get more transparent if it have shorter distance with player. And if the ghost see player it will stop 1 second and attack with high speed. In last update I change the color from black into more white so player can see the ghost better too.
Wow, I'm happy to hear there more people who beat the game. Congratulations you beat the game.