Results
Ranked from 6 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Judge feedback
Judge feedback is anonymous and shown in a random order.
I really appreciated the the concept of the gameplay for your game. While slightly disorienting I could imagine this being truly wild in VR. The graphics and sound were great and player movement was innovative. I look forward to seeing where you take this!
Those unity global illumination graphics look amazing, and the concept is very cool! This feels like it could evolve into a Mirror's Edge style next-level parkour game.
But the difficulty curve feels way off--the tutorial is trivial, then Level 1 is super hard. I gave up on level 2. The WIP level 3 seems promising: I especially liked having the sky be visible, and working your way around to the opposite side of previous geometry seems like it could make some very interesting level designs.
I never really got used to the viewpoint switches; a few frames of quaternion lerp direction smoothing would help, as would retaining some sensible camera direction (like the view direction, or motion direction) on rotation. You might consider just aligning the camera Y axis with the (changing) gravity vector, leaving camera Z fixed forward.
Inertia feels "weird" when direction switches--does the player's inertia remain fixed in camera space after the rotation? It feels like it should be world space (if I run and leap at a wall, I feel I should get smashed *onto* the wall, even if gravity is rotating around me, rather than sliding forward after the view switch).
Holding lshift and lcontrol at the same time doesn't seem to be physically possible in normal WASD plus mouse hand configuration.
I think this was a fine entry, but very difficult to play. I did feel a great sense of accomplishment making it to the end. Aesthetically, the game looks good, but sometimes feels a little jarring when you switch directions--I had to turn the motion blur off. Notwithstanding, it is difficult to make a 3D game and I applaud how polished this entry feels!
Leave a comment
Log in with itch.io to leave a comment.