Skip to main content

On Sale: GamesAssetsToolsTabletopComics
Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines
A jam submission

General QuestsView game page

Short open world story game
Submitted by Piyush Bansal — 1 day, 11 hours before the deadline
Add to collection

Play game

General Quests's itch.io page

Results

CriteriaRankScore*Raw Score
SoulLink AI Usage#14.0004.000
Replay Value#14.0004.000
Challenge#13.0003.000
Gameplay#14.0004.000
Originality#14.0004.000

Ranked from 1 rating. Score is adjusted from raw score by the median number of ratings per game in the jam.

Leave a comment

Log in with itch.io to leave a comment.

Comments

Host

General Quests immediately gave me the sense of a living, breathing world with NPCs going about their daily tasks. I found the overall impression of AI capabilities to be well thought out and well executed even despite the occasional alpha bug that is not the game developer's fault. 

AI issues that I found, which I believe could have mostly been fixed or eliminated are as follows:

  • Some guards spawned on top of canopy and another on top of large structure
  • Bear Boss seemed to be using run animation, but was barely at walk velocity
  • Deer also seemed to not be moving at correct velocity for animations
  • Some AI appeared or disappeared as I approached them
  • Wolf and Wolf Boss death animations were just them sitting down.

One suggestion for improved AI would be to have plants spawn in the field where the people are planting seeds after some time has passed.

I found other issues with the game, but most of these did not affect scoring:

  • Music was a bit loud and repetitive. It would have been nice to turn the volume down
  • Ancient Relic Quest and Collect herbs Quest did not show marker on radar
  • Amphitheater quest didn't show where to go
  • Health did not regenerate. I tried resting in bed at house, but even that didn't help.
  • Missing person quest has voice that doesn't match quest. He says search in the south when it's supposed to be the west.
  • Some stepped areas you cannot walk up, but have to jump in increments

Other suggestions for improving the game as you go forward:

  • The debug canvas should have been modified to just show time, date, and season. It currently takes up a lot of space and the player doesn't need to know how many spawns there are.
  • You could use the facing methods of the AI to have quest Ai face the player before speaking.
  • The Mystical Creature quest was not very clear. Since it can continue forever, there should at least be some indication of which monsters are mystical creatures either in their name or a message when they are killed
  • The landscape was rather barren and could use some grass and trees to flesh it out.

Overall a very nice gaming experience with a lot of content for a game jam contest.

Host(+1)

Congratulations on completing your entry. I know how difficult it is to stick to a project and see it to completion.