Fast to jump into and perfect for my Cozy Gaming group. The shared resources make it super collaborative which we love, and while it's silly and leaves a lot of room for us to improvise, the game's structure means our session never lost momentum because we were never left wondering what to do next. The text communicates the tone effectively and is mostly quite clear, but the rule about a non-Goblin's DS also being their HP is stranded in the "Clearing a Room / Harmful Action" example paragraph. Four out of four players demanded that we return to it again next session, so it's a win here.