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Cable's Out: An Autumn Stroll's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Uniqueness | #4 | 3.182 | 4.500 |
Fun | #5 | 2.475 | 3.500 |
Theme | #5 | 2.121 | 3.000 |
Sound/Music | #5 | 0.707 | 1.000 |
Graphics/Art | #6 | 1.768 | 2.500 |
Overall | #6 | 2.051 | 2.900 |
Ranked from 2 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
About?
This was my first attempt to build a game using my XML-driven text-based adventure engine. I had an ambitious idea at the start of the jam for an adventure game with lots of animal NPCs to interact with in different ways, and the goal of managing your hunger while hiking through a small woodsy town to fix a downed cable tower. The end result is a much simpler little adventure, but I had fun writing little environmental descriptions. I am excited for the coming autumn weather here in the northeast US, so I channelled part of that energy into the environment. I'm sorry I didn't have time for a bigger, more exciting game, but I hope this offers a nice relaxing break for a few minutes!
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Comments
cool text based adventure, was funny to anger the squirrel. Would have been nice if it was longer with a complete story but fun concept, nice stuff.
Thanks for giving it a spin!
I don't think I'm the target audience for this game, but it was an interesting adventure nonetheless. It all works and is easy to understand and play, and interesting to explore all your options. It would be nice to see with more options and exploration to do.
Thanks for playing! As someone who doesn't necessarily like text adventures, did you find the listed items, actions, and locations easier to navigate than a traditional text parser? Or was it equally (or more) frustrating?
It was really intuitive and easy to understand for me, it wasn't difficult at all to understand; I think the lists were great and made it easy to understand.