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Lywald published a game 71 days ago
A browser game made in HTML5.
To go fast, glide the crests, the white foam... Or else, dive down to accelerate. You need all 3 seashells in your run to participate in the leaderboard's times. Press F5 to restart... Press P to pause music. I have used AI to code this. (G...
Jemo published a game 71 days ago
A browser game made in HTML5.
Description Have you ever seen a slime being fast? Well, if you haven’t, it’s time to change that! Take control of a small, slippery slime and use the environment and bumpers to make up for its lack of speed. But watch out—it slides a...
icyfire4352 published a game 71 days ago
A browser game made in HTML5.
Keep Moving is a 2D action platformer where movement is key. The more you move, the more your flow multiplier increases, multiplying damage dealt by upto 10x. Controls: WASD for movement W acts as jumping, and S slides or slams(if in the ai...
Navose rated a game 71 days ago
A browser game made in HTML5.
PRBlaster published a game 71 days ago
A downloadable game.
Quickly run through the world to get to the golden fields, using your wind based abilities as well as the air currents to help you get their as fast as possible. Controls: Arrow Keys: Move Z: Jump Z (Hold): Float X: Run (keep running in one...
*Gaw_Gaf published a game 71 days ago
A browser game made in HTML5.
Description: it's a game ! Yeah that's the "hard" game! But not JUST the "hard to understand mechanics" game. It's story based platformer/parcour game with some kind of fight! made by: me - *Gaw_Gaf mental help: xino Controls : WASD , Shift...
JHawk Studios published a game 71 days ago
A browser game made in HTML5.
Control the sailboat with a giant fan! The closer to the boat you get, the stronger the wind will push it away. Wind Is a game made for speed running. With difficult controls that can be practiced and mastered, it feels as though you're lea...
MaxVino published a game 71 days ago
A browser game made in HTML5.
RELOAD MID-AIR TO ACHIEVE OPTIMAL FLOW. You cannot walk, only grapple. Hold [E] and move mouse to chamber in. Click mouse to grapple. When grappled, hold [E] and move mouse to release the rope. Press [R] to release mag Hold [F] and move mou...
FishBusinesman published a game 71 days ago
A downloadable game.
Stream Brennnennenen | Listen to Steve Runs to the Moon playlist online for free on SoundCloud Made in Pixel Game Maker MV so no browser export :( Steve Runs to the Moon is a high-speed surreal platformer I made for the Speed Jam #8 Rush th...
Navose published a game 71 days ago
A downloadable game.
This is game for the SpeedJam #8! Flow Guardian is a platformer designed for speedrun. In game you have UI timer, and and at the end of the game . Final time! Also you have double-jump boots, find their in game. Compete in passing time! Tha...
NotReallyCraig published a this thing 71 days ago
A browser this thing made in HTML5.
a small game where you help a balloon escape the ventilation system by blowing it with your mouse made in 3 days by Craig, Chicken, Cryvera and kinda Alex Giurgila for SpeedJam 8 Hold R to restart the game
Chronotiv published a game 71 days ago
A browser game made in HTML5.
Made for SpeedJam #8. Fly your plane around obstacles, gain speed from the winds, and reach your destination safely. Controls: - A,D for rotate plane - R - quick restart
Retutaa published a Game 71 days ago
A downloadable Game for Windows and Linux.
about against the Flow Controls WASD Space to Dash Move with mouse This game was made by RETUTAA Tips and trick Health around the map
A downloadable game for Windows.
You are a fisherman, but unfortunately big waves often come from the sea, so you have to run for your life on the piers. If you find any bugs, please let me know
Potato tech published a game 71 days ago
A browser game made in HTML5.
Made for the SpeedJam #8 One fine morning, Captain Joseph Eniram recieved a letter from his superior: " Dear Captain Eniram, Our scanners have picked up a large unidentified mass of metal several miles under the sea. We have decided that as...
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