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Long Time No See's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Voice Acting | #1 | 4.946 | 4.946 |
Overall | #9 | 4.757 | 4.757 |
Sound Effects | #15 | 4.378 | 4.378 |
Halloween Themed | #15 | 4.811 | 4.811 |
Character Designs | #19 | 4.865 | 4.865 |
Game Page Design | #23 | 4.595 | 4.595 |
Music | #25 | 4.459 | 4.459 |
Log Line | #30 | 4.378 | 4.378 |
Story | #33 | 4.595 | 4.595 |
Game Graphic & Logo Design | #34 | 4.703 | 4.703 |
User Interface Design | #44 | 4.351 | 4.351 |
Accessibility | #57 | 4.189 | 4.189 |
Ranked from 37 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
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Comments
A cute story about friendship and a li’l ghost. And it has some fun point-and-click (and drag-and-drop) gameplay.
I downloaded it, but since the Windows build didn’t seem to run on Linux (sometimes Windows builds of Unity games do run on Linux, and sometimes they don’t, and sometimes they do but 2D graphics get weird, this one kept trying to start without starting), I had to play it in-browser instead.
Story
It seemed kinda spooky, especially until the ghost appeared. And I liked that the player character didn’t say anything other than through choices and point-and-click.
I think the humour was good, and you did well with the character personalities too.
And I like reading about friendship. Cute ghost stories about friendship are usually fun to read.
Audio
I think one of the things that got me to play this entry was seeing it mentioned as having the best voice actor in the jam. And yeah, the voice acting worked really well in this entry. It really showed the personalities of the characters and the relationship between them.
The music was nice too, although I found myself turning down the SFX volume to more properly listen to the music, and some tracks felt a bit short (e.g. there was one where it seems like it’s slowing down, and instead of changing into something slower paced for at least a couple of bars it just jumps back to the start, feeling like the piece was meant to be longer but that you ran out of time and left it shorter). You did manage to keep the music both spooky and cute.
The sounds that the ghost made were nice (also kinda needed), while the thunder was loud enough that I turned it down. I almost feel like it could make sense to have separate volume sliders for them.
Art
Both cute, painterly and spooky. The li’l ghost is adorable, and made some nice drawings too. The expressions are so expressive… I mean they complement the text and voice acting really well, and they give off a cartoon vibe that’s really cute. And I loved the animations too: the little ghost (was that his name?) didn’t need a voice actor with those animations, right? (I’m sorta guessing Li’l Ghost nods when I ask this question.)
UI and Accessibility
The UI looks good, and I like the point-and-click mechanics. But I also think the accessibility features could be better, especially the following:
Marketing
The capsule image (thumbnail, but why not use a fancy word for it?) shows the artstyle, hints at the type of story, and the font makes me think it’ll probably be a fun story. It is.
The ~~logoline~~ logline, seems interesting and spooky. And it says “little ghost”, not just ghost, so I guess it also hints at the cuteness without mentioning it directly.
The game page is pretty but readable. – Actually, it’s pretty and readable. Or at least I wouldn’t consider it “pretty” if the text was hard to read. – Anyway, it gives me the impression that this is a cute ghost story.
Other
The drag-and-drop minigame took me a little while to get through because I kept clicking on things without getting them to move until I realised I had to hold the mouse button while dragging them.
What I liked most? Probably a lot of stuff, but if I had to pick just one thing I might pick the voice acting because that’s something this entry did really well and many entries didn’t even bother having VA. (And just because the Writing and Art sections above are a bit short doesn’t mean I didn’t enjoy the writing and art. I might just be better at putting into words what I think about audio and UI.)
And what I liked least? Probably the lack of rollback/history making it tricky to re-read stuff I missed.