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Wounded's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Theme | #81 | 3.400 | 3.400 |
Gameplay | #111 | 3.100 | 3.100 |
Overall | #151 | 2.800 | 2.800 |
Graphics | #172 | 2.700 | 2.700 |
Audio | #205 | 1.600 | 1.600 |
Ranked from 10 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
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Comments
After 3 tries, I got to floor 11 with a score of 9350. The game in its entirety is based on luck (who you fight, how strong they are, where the exit is, etc). This is also evident by my runs, where in the first 2 I got no further than floor 2 or 3, but on my 3rd I got very lucky and was able to reach floor 11.
You should transform a few gameplay elements from RNG based to skill based. For example, a flee button alongside the fight button would make it more tactical and interesting. The healthbar is ambiguous, the player doesn't know how many steps/hp they have left. Tell the player how much they gain from a fight and how much they lose, so they can make more calculated decisions. The map could also have different colored tiles which represent the enemies you might encounter on a given tile. For example on grey tiles you'll get spiders, spider rats and ghosts (weaker enemies) but on brown tiles you might encounter werewolves and witches (stronger enemies).
You guys should check out my game TAMED on my page. Im really proud of that one :)
Cool interpretation of the theme, the blood trails left by the vampire were nice however the gameplay fell short. First when I hopped in to the game I didn't know what to look for and stayed around several minutes trying to find the way to the next floor. In the end I still don't know what's with the enemy encounters. They just pop out, press spacebar and hope you win, no differences in the enemies from what I've seen it's just the picture and the text.
Was going for random encounters and the harder the enemy the harder chance you have of killing and gaining life instead of losing life. Thanks for playing
Very unique concept and a cool game, the blood trails were neat but the game falls short when there's no audio at all, also I don't see how it fits the theme. Other than that, nice game :)
You sacrifice blood every step you take
Made it to floor 5! The blood trails were a nice touch!
I got to floor 4, so I consider myself a trained veteran. I like the concept, though it is essentially completely random what you get. Except when I got to floor 4. That was all skill. Good job!
Cute game! I like the concept but it feels a little too random.