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A jam submission

BTrain One-For-All JamView game page

A submission for the SRPG Studio Gamejam.
Submitted by BTrain (@BTrainStudio) — 1 day, 11 hours before the deadline
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BTrain One-For-All Jam's itch.io page

Results

CriteriaRankScore*Raw Score
Audio#24.1674.167
Graphics#34.3334.333
Theme#43.6673.667
Mood#63.5003.500
Overall#83.0003.000
Humor#82.6672.667
Fun#102.8332.833
Innovation#102.0002.000

Ranked from 6 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

Expected duration
30 minute

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Comments

HostSubmitted (1 edit)

So let's start with what there is to love about his entry, the art is gorgueous, the character art is big and nice with characters having a mix of unique designs and designs that reference known characters.

Also, if I see pixel art from Thomas Feichtmeir I just have to give 5 stars to art, nothing beats the quality of that guy.

The use of the Hi-Resolution tilesets makes maps pretty to look at even when they are designed as "big chunks" of terrain.

The music is also a high point of the game, chapter 4 music was really good, proper for a big fight.

The writing was good and the dialogue was engaging, but I don't know if it was just me being an idiot or what, but it was really hard pointing out the tone of certain interactions... like Jaden and his father, at first I thought it was a "cool dad messing with his kid" but then everyone was pointing out how Jaden really hates his fathers guts. Same with the interactions between the rulers, for people in charge of countries and keeping peace they certainly like to take shots at each other...

The use of the theme was within the expected, Rulers gather to play a tournament to entertain their people and make sure everyone is cool with one another.

Now let's get into the thing that could have been better, the game was fun but nothing ground breaking, they were a lot of mechanics  that felt underused like all the reposition skills, since all the maps were big open areas and everyone has a lot of Mv there wasn't really some point where I thought of using those mechanics. The dismounting was useful only on chapter 5 since it is the only way to make use of Lily with all the bow users around.

The game is on the easy side, most units can handle themselves and enemies come in manegeable groups, at least until chapter 5 when the horde of rangers with 5 range bows start overwhelming you and killing everything they get in range. It took me 4 tries to beat that map with enough units to beat the next and final chapter. At least I can say that chapter 5 actually make me think on a strategy to beat it.

I was gonna point out that Rachel had a weird stat distribution, but that is a bug (that affected various characters) so while she is almost useless, it's not by design. There are some other bugs/weird things on some units or items, but nothing game breaking.

All in all it was an enjoyable experience, and chapter 5 was such a difficulty spike that it became memorable. It's worth a playthrough to the end... also it got me curious on how this ties to BTrain main game.

Developer

Thanks for playing my gamejam! I appreciate the compliments and good feedback. Here is my response just to clarify some things.

"like Jaden and his father, at first I thought it was a "cool dad messing with his kid" but then everyone was pointing out how Jaden really hates his fathers guts"

It's meant to be more aggressive but I did not want Dominique (The father) to be too unlikable. You can say it's one sided light hearted and other sided a heated argument. I will try to make it more obvious next time I work on this project.

"Same with the interactions between the rulers, for people in charge of countries and keeping peace they certainly like to take shots at each other..."

Yeah that's what I was going for. Although they are doing this tournament to entertain the civilians, they are not exactly in friendly terms. At least some of them.

"the game was fun but nothing ground breaking, they were a lot of mechanics"

I agree with this. I used my main project as a base for this gamejam. I feel like movement skills is more useful for Indoor maps, where MV is much lower. This gamejam I stuck with pure outdoor maps due to the high res tileset Saphiresoft gave us.

"At least I can say that chapter 5 actually make me think on a strategy to beat it."

Yeah I definitely need to playtest that map more. I'm glad that you were able to pass through it at least. I will be more careful with my rangers.

"also it got me curious on how this ties to BTrain main game."

Thanks! I like to say the writing and game design is much better. I spent the most time on those for the main project. The art/music direction is pretty much what you will expect. Thank you for the feedback and playing the game. Also thank you for hosting this gamejam. I had a lot of fun and it gave me a lot of new ideas to test out for the future!