How the gameplay relates to the narrative seems pretty abstact to me but I guess that's fitting since the game's description is pretty out there too. Would be nice to have a minimap to get a feel for the locations. Also might be a bit more fun to not have a trajectory indicator since you can just land every shot every time as the game is right now. The trajectory indicator also seems likes it's colliding with the target you are aiming it, causing the camera to shake a lot. Maybe tone down the health too?
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Orbz Prototype's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Novelty | #8 | 3.455 | 3.455 |
Stealth | #12 | 3.182 | 3.182 |
Play | #12 | 2.818 | 2.818 |
Harmony | #24 | 2.636 | 2.636 |
Kink | #25 | 1.909 | 1.909 |
Horny | #25 | 2.455 | 2.455 |
Overall | #26 | 2.303 | 2.303 |
Sound | #30 | 1.000 | 1.000 |
Narrative | #31 | 1.273 | 1.273 |
Aesthetic | #31 | 2.000 | 2.000 |
Ranked from 11 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Comments
It's an interesting take on mix and matching genres, with varying degrees of results. It took me a while to understand what was going on, and while there was some fun to be had at trying to hit the other player, ultimately, the controllers felt too finicky. Was there a camera button? Zooming in or out? Anything to adjust the sensitivity of the direction? I couldn't find any, and as a result, being so zoomed out with such sensitivity made it very, very hard to actually land an attack. Just finishing a round felt like a long, long drag.
There's so many ways in which this game could evolve, but before anything, you should try refining the mechanics. Improve on the camera and movement, and then build around that. This has a lot of potential as an artillery game, so you should focus first on making the artillery the best it can be! 🐳
Ok, this was super interesting, wasn't expecting a 3D game much less a furry version of golf. If nothing else I really love the concept, :D
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