Tried my hand one some branching narative design for a on week game. It's short, but it's got a lot of endings P.S. after finishing the game the main menu is bugged and i couldn't find a fix .
An interactive experience inspired by Iulia Grigoriu's performance with the same name. Walk around in this desolate and changing space, that's all. No quit button rn, just alt+f4
OH NO! You are locked up in a dungeon that you tried to explore. It's a very small place but there are still some monsters living there. Can you steal the treasure chest without being killed by ghosts or you can manage to destroy them all b...