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Wild Lasso's itch.io pageTeam Outline
Art - Tom Ward
Coding - Jake Whitfield
Music and SFX - Nick Rinaldi
Where is your team based?
Victoria
Email Contact
jake.s.whitfield@gmail.com
If you are shortlisted, will you be able to attend SXSW Sydney 2024?
Yes the whole team can attend.
Yes some of the team can attend.
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Comments
My friend and I both screamed “oh shit!!!!!!” when we realised you could swing the bandits around on your lasso. That shit is sooooo cool, and feels incredibly satisfying to take out a whole line of guys!! The low-fi presentation is very clean and nice in that sort of modern indie luftrausers kind of way, keeping me in the action and coming back for more. I think the overall balance and pacing of the player’s abilities and enemies could use a bit of work: spinning enemies with the lasso is obviously the most fun thing to do in the game, and the most rewarding, but I found increasingly the optimal way to play was just to whip the enemies, because the overwhelmed me too quickly to position myself for a lasso swing. It escalates soo quickly! I really enjoyed what you were going for here, though, and you should be really proud.