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Candy Kill (0.1a)'s itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Visual Impression - Does the art style suit the game and looks good? | #1 | 3.875 | 3.875 |
Creativity - How creative and unique is the game? | #5 | 2.875 | 2.875 |
Playability - Is it fun and challenging enough to play? | #7 | 2.375 | 2.375 |
Concept - How well does it match the theme? | #8 | 3.125 | 3.125 |
Overall | #8 | 2.800 | 2.800 |
Replayability - Is it compelling and does it have a high replay value? | #12 | 1.750 | 1.750 |
Ranked from 8 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
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Comments
not enough room to effectively dodge enemies, and time to kill is high so most fights just end up with me standing in place unloading my ammo until I died.
Very funny game, found some easter eggs but no additional ammo, sadly. The movement should be faster by default and after the gun runs out of ammo there is not much to do besides waiting for the hp to regenerate. Also just because every point light can cast shadows it doesn't mean it should. I get the spooky atmosphere but it becomes annoying when 8 torches keep flickering all around the room.
well, i did add sm ammo drops, but very rarely, also u can use the gun as a melee weapon, anyways thanks for the feed back 😄