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Bottle Ships's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Ingenuity / Creativity | #2 | 4.111 | 4.333 |
On Theme / Relevancy | #5 | 3.900 | 4.111 |
Gameplay | #7 | 3.057 | 3.222 |
Accessibility | #7 | 2.741 | 2.889 |
Art / Art Direction | #8 | 3.795 | 4.000 |
Overall | #9 | 3.110 | 3.278 |
Sound / Music | #23 | 1.054 | 1.111 |
Ranked from 9 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Judge feedback
Judge feedback is anonymous.
- Very fun little game, and very hard at times. It works fine as is, very simple concept, very fun to play around with. The lack of rotation or consistent physics in the objects make for the least fun part of the game, which is trying to get them in the correct orientation. You can use the bottle corners to try and do it, but it is not consistent and does not work while you hold the part. The lack of rotation for the tweezer itself also makes the game extra hard/frustrating, having to plan each piece and if somehow the physics ruin your positioning, you are down on your luck. That being said, with a few tweaks and better physiscs behaviour, more overall player feedback for positive actions, this could be a very very popular Rage-game.
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