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Catch The Connection's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Graphics | #1 | 3.500 | 3.500 |
Story | #2 | 1.250 | 1.250 |
Theme | #2 | 3.500 | 3.500 |
Mechanic(s) | #3 | 2.750 | 2.750 |
Atmosphere | #3 | 2.000 | 2.000 |
Overall | #3 | 2.250 | 2.250 |
Music | #4 | 1.000 | 1.000 |
Feedback | #4 | 1.750 | 1.750 |
Sound Effects | #4 | 1.000 | 1.000 |
Ranked from 4 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
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Comments
I think the concept is great. Charging the power with the satellite and then using it to send the people up is a cool idea. However, I did find it slightly difficult to jump across the rooftops because the jump is so small and when you fall it can be really confusing with the character teleporting back up after walking on the ground a bit. I also think the satellite moved a bit too fast and the speed of the game was inconsistent. When I full screened the game I started moving uncontrollably fast but outside of full screen it was slower. Lastly, I think it could really use a score system or a win/lose state to add some sort of progression to the game. There are some issues but like I said I love the concept and congrats on sticking to the theme. Also, I like how you used Defold to make the game. I've actually never heard of it so it's always nice to see people use less popular engines. I'll have to check it out some time :)
Thank! The comment turned out to be a very flattering, pity that we did not have time to finalize the game in time, but we decided to finalize the game. The comments are extremely helpful, we are working on this first.
Defold has a great community by the way.
I'm surprised that I've never heard of it. I'll definitely check it out sometime. Glad you're deciding to finalize the game :)