Hi there !
Some mechanics were interesitng, especially the one about the dungeon that could be asynchronous or asymetrical ! I really like those game design mechanics !
Thanks for sharing it :)
Hi there ! That was an interesting reading and mechanic !
That actually reminded me of some theories about emotions, especially Russell's (2003). And I was thinking, as this author, maybe we could add an "Intensity" mechanic, as the valence and tag could be more or less urgent at the moment (but I don't know if it will weight down the narrative flow).
Anyway, thanks for sharing the mechanic :)