It's bare bones and needs a lot of TLC. While there's a lot of good transformation content, the images used vary wildly in style and sometimes don't depict things properly. The map lacks borders and you can lose other characters, and yourself, off the side to the void. Potions spawn off map, and potions that spawn on the map can fall on top of the well forcing the player to jump in a very odd fashion. There's not much challenge other than rng for potions dropping, so there's no goals. Generally not a bad concept, but could use a lot more polish. I hope the dev trys the concept again, maybe adding challenges to unlock the other varieties of potions? I look forward to seeing their next projects, but this one could use just a bit more finishing.