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A jam submission

Mylar's CastleView project page

Submitted by MysticTome — 13 days, 4 hours before the deadline
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Mylar's Castle's itch.io page

Results

CriteriaRankScore*Raw Score
Replayability!#163.2664.000
Originality / Creativity!#183.6744.500
Lore / Narrative!#283.2664.000
Fun Factor!#313.2664.000
Overall#353.1303.833
Playtime Length!#382.8583.500
Challenge Balance!#412.4493.000

Ranked from 3 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

Judge feedback

Judge feedback is anonymous and shown in a random order.

  • A very intricately designed quest - the narrative concept of the transported castle is really good, and I particularly like the use of the boulder smashing through and unlocking pathways on the map, a very clever mechanic! I assume entering room 1 instantly transports the heroes to 2 (not via/onto a pittrap?!). There are some fairly challenging creature encounters within this quest, so you may wish to add a few healing potions within the rooms - unless this quest is for more equipped heroes :) A really great quest, well done!
  • I immediately got thoughts of Faye Dunnaway and the film 'Supergirl' from the opening of the crawl. Although decapitation maybe a bit strong for some younger players! The one-way transport functions in much the same way as the Teleport Trap from the original (UK release) Wizards of Morcar expansion. I like the original use of the boulder from 'Kellar's Keep'. Overall an interesting Quest with some original, creative use of existing content.

Your Name / Handle:
MysticTome

Name of Quest
Mylar's Castle

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