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Mylar's Castle's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Replayability! | #16 | 3.266 | 4.000 |
Originality / Creativity! | #18 | 3.674 | 4.500 |
Lore / Narrative! | #28 | 3.266 | 4.000 |
Fun Factor! | #31 | 3.266 | 4.000 |
Overall | #35 | 3.130 | 3.833 |
Playtime Length! | #38 | 2.858 | 3.500 |
Challenge Balance! | #41 | 2.449 | 3.000 |
Ranked from 3 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Judge feedback
Judge feedback is anonymous and shown in a random order.
- A very intricately designed quest - the narrative concept of the transported castle is really good, and I particularly like the use of the boulder smashing through and unlocking pathways on the map, a very clever mechanic! I assume entering room 1 instantly transports the heroes to 2 (not via/onto a pittrap?!). There are some fairly challenging creature encounters within this quest, so you may wish to add a few healing potions within the rooms - unless this quest is for more equipped heroes :) A really great quest, well done!
- I immediately got thoughts of Faye Dunnaway and the film 'Supergirl' from the opening of the crawl. Although decapitation maybe a bit strong for some younger players! The one-way transport functions in much the same way as the Teleport Trap from the original (UK release) Wizards of Morcar expansion. I like the original use of the boulder from 'Kellar's Keep'. Overall an interesting Quest with some original, creative use of existing content.
Your Name / Handle:
MysticTome
Name of Quest
Mylar's Castle
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