Play Homebrew
Grak-Thar's Magical Lair's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Originality / Creativity! | #6 | 4.333 | 4.333 |
Replayability! | #9 | 3.667 | 3.667 |
Playtime Length! | #10 | 3.667 | 3.667 |
Lore / Narrative! | #11 | 4.000 | 4.000 |
Overall | #11 | 3.833 | 3.833 |
Challenge Balance! | #15 | 3.667 | 3.667 |
Fun Factor! | #23 | 3.667 | 3.667 |
Ranked from 3 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Judge feedback
Judge feedback is anonymous and shown in a random order.
- Wow - there's a lot of intricate detail in this quest. The use of the annotation in the centre room took a moment to figure out, but nice touch! You do seem to have some inaccessible rooms in the lower right portion of the map - though I'm sure this could be rectified with a door :) The reanimation of creatures is a great concept and adds a really nice twist to the end of this quest. Great work and good luck!
- This Quest has some great original ideas. It would have been easier to just note that all Orcs have a gemstone rather than little the map with 'A' letters which makes the map a little unclear. I like the idea of using the central room area as an open foyer, but it was unnecessary to spell this out in the way you have and this also added to my confusion as you map has become unnecessarily cluttered. I like the mechanic you have developed for the resurrection of the slain Orcs, however I think the way you lay out your notes and your use of language could have been more considered and potentially allowed for a clearer set of Notes.
Your Name / Handle:
@dwiechpr
Name of Quest
Grak-Thar's Magical Lair
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