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A jam submission

VektorView game page

The Indie Games Lab Jam #3
Submitted by splitgreen — 1 day, 3 hours before the deadline
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Vektor's itch.io page

Results

CriteriaRankScore*Raw Score
Visuals#133.4794.400
Controls#133.4794.400
Overall#143.3524.240
Usage Of Theme#153.6374.600
Overall Enjoyment#153.3204.200
Audio (Music/Sound Effects)#172.8463.600

Ranked from 5 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

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Comments

Submitted

The vibe from this is super well done! Everything that you've done on this makes it seems like a game in development for over than a year, good stuff!

Submitted (1 edit)

Cool game, the music suits the interesting vibe it gives. The random generated levels and many different paths kept me exploring and I like it that every time you play a level it isnt the same thing. I'm interested on how you made the levels to generate randomly. It is a pretty challenging game too. The game is just 2MB? Super cool. The dash and bomb is pretty useful in scary situations. I have not managed to reach the Boss fight but I'm gonna try harder ;)

Developer(+2)

thank you

I read about the level gen in Dereks Yu's book on the developmnet of spelunky.

You create a grid, let’s say 4x4, and each cell represent a room.

Then you assign a random cell in the top and bottom row to be the start and exit room.

now randomly move left,right or down from the start-room iterating until you reach the exit-room and that will be your straight path from start to exit. you’ll end up with something like this:

[0] [2] [1] [S]

[0] [3] [1] [2]

[0] [0] [0] [3]

[E] [1] [1] [3]

The numbers represent different types of rooms. For instance, 1 would be a room with openings to the right and left side, 2 an opening at the bottom, 0 can be any type of room and so on.

Loop through the grid and for each type of room you draw from a pool of premade layouts which is just arrays of numbers like this:

[ 1,1,1,1,1,1,1,1,1,1,

1,0,0,0,0,0,0,0,0,1,

0,0,0,0,0,0,0,0,0,0,

0,0,0,0,0,2,0,0,0,0,

0,0,0,0,1,1,0,0,0,0,

0,0,0,0,1,1,0,0,0,0,

1,0,0,1,1,1,1,0,0,1,

1,1,1,1,1,1,1,1,1,1]

1 is a wall tile, 0 is void, 2 is en enemy etc.

Loop through the array as a grid with array_index = x_cell + y_cell*room_width.

Then draw to x,y position with

x = (x_cell_room_grid*room_width+x_cell_room_lay_ut)*tile_size

y = (y_cell_room_grid*room_height+y_cell_room_layout)*tile_size

hopefully that made any sense and im not just making it sound more complicated than it is.

Submitted

this is awesome! Im kinda bad at math but i'll try to make sense out of this and try it out myself. Thank you very much for sharing this!!

Developer

It is possible to destroy walls with bomb to make easier paths.

Submitted(+1)

Very cool, are the levels randomly generated?

Developer(+1)

thanks. Yeah, was trying to do a spelunky-style level gen; the rooms are all premade but the order and what's in them are randomly generated.