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Blefa (Open World)'s itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Game Design! (Polish, Logic, Flow) | #3 | 4.000 | 4.000 |
Overall | #9 | 3.333 | 3.333 |
Fun Factor! (Engagement, Pacing, Challenge) | #10 | 3.500 | 3.500 |
Narrative! (Immersion, Consistency) | #11 | 2.500 | 2.500 |
Ranked from 4 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Judge feedback
Judge feedback is anonymous and shown in a random order.
- Really nice concept! The only two issues I had was the black goblin getting stuck on terrain and the fountain depending on the angle of the camera would be gray as the fog. Other than that, perfect!
- Wow, incredible job Jagonz! The system feels so good, just showing what Bakin is capable of on another level. For a tech demo I'm super impressed. The way the villagers went home to bed at night and came out in the morning, I was like "oh wow". Also the camera controls were so smooth. I can't really give much criticism because its obviously very unfinished but I looooveee the direction this is going. Awesome stuff!
- This is impressive work, you seem to have brought the engine to it's limits and even kept going. The combat could really use combos and abilities, but I'm sure those are planned. I liked the villagers changing their routines depending on the time
Made in BAKIN only?
made in BAKIN
NO A.I.
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Comments
I highly enjoyed the visuals and feel of the open world. It felt like there could be so much to explore and do, in a full game version. I appreciated the custom graphics. Very well done, as always ^_^