How did you choose to implement the Theme: Realm of Nightmares in your game?
This game fits into Realm of Nightmares by blending psychological terror, isolation, a painterly aesthetic, and the fear of the unknown, trapping players in a dreamlike dread where reality twists around ominous omens and inevitable disaster. You are not being hunted—you are being warned. But in this nightmare, the warning might come too late.
Did you implement any of the optional Bonus Challenges, and if so, which ones?
The game revolves around the West Virginian legend of the Mothman.
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