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Brumal's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Gameplay | #6 | 2.121 | 3.000 |
Horror | #7 | 0.707 | 1.000 |
Theme | #7 | 1.414 | 2.000 |
Creativity | #7 | 2.121 | 3.000 |
Story | #7 | 1.414 | 2.000 |
Presentation | #7 | 1.414 | 2.000 |
Overall | #7 | 1.532 | 2.167 |
Ranked from 1 rating. Score is adjusted from raw score by the median number of ratings per game in the jam.
How did you choose to implement the Theme: Price of Greed in your game?
Character's wealth impacts negative affects of dying. It's repeatedly referenced in the story.
Did you implement any of the optional Bonus Challenges, and if so, which ones?
Winter - The game starts in a snow covered landscape.
The Gift - The only interactive NPC gives the player an item in the game.
Collect Them All - All the relic items are collected with an X out of X message, and when they're all collected the character gets a bonus.
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