This game has story
The jam is about develop a game which tell a story. As long as the story is told and the player can interact with the game , this is a success.
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Goals for this jam
- Advocate people to work using top-down game design
- Provide an opportunity for people to hone the storytelling and game design skills
- It's not about the mechanics, it's the vibe
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Philosophy
I feels like many people are focusing too much on programming and game mechanics, I myself included.
While I agreed that game mechanics are important and programming is hard.
I still think game development is something else.
I think game mechanics are finite, we don't have as much choices to use in the first place.
Therefore, I think it's a good idea to start working on the thematic or story first.
We could gamify the world which we designed afterward.
This is what I believe is a good future for us game developers.
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There is no theme, the focus of this jam is to advocate people to work from different approach than the usual way.
I intentionally set the duration for this jam to be long enough so we have enough time to think carefully about it.
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RULES
- The game must develop during the jam period
- Every submissions must owned the right to distribute everything included in the project
- The game must have some kind of story
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Postscript
I wish for your fun and healthy game development career.