I like how with the addition of a simple mechanics sentence you've made this so much more than an NPC list — I feel like a whole game could be extrapolated with just the template you've given here, while still leaving enough space for folks to substitute their own systems/mechanics, if they want to.
Thanks. It's my first go-round with Mosiac Strict. In my experience with D&D and Pathfinder, I tend to like NPC rules to be really up for the GMs interpretation as much as possible. Hopefully, it's flexible enough that no two games using them have the same result.
Comments
I like how with the addition of a simple mechanics sentence you've made this so much more than an NPC list — I feel like a whole game could be extrapolated with just the template you've given here, while still leaving enough space for folks to substitute their own systems/mechanics, if they want to.
Thanks. It's my first go-round with Mosiac Strict. In my experience with D&D and Pathfinder, I tend to like NPC rules to be really up for the GMs interpretation as much as possible. Hopefully, it's flexible enough that no two games using them have the same result.