Like with “classic” HP and other ways to track health in TTRPGs, I find it a lot of fun to theorise what actually happens in the narrative when the score in question changes. I feel like this fragment does a great job of illustrating concepts like shock/adrenaline rush and (taken a bit further, considering how a low stat means you remain unaffected by more and more rolls) how trauma might lead you to dissociate from a situation. Refreshing and surprisingly deep 👍
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Like with “classic” HP and other ways to track health in TTRPGs, I find it a lot of fun to theorise what actually happens in the narrative when the score in question changes. I feel like this fragment does a great job of illustrating concepts like shock/adrenaline rush and (taken a bit further, considering how a low stat means you remain unaffected by more and more rolls) how trauma might lead you to dissociate from a situation. Refreshing and surprisingly deep 👍