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A jam submission

VitalityView project page

a mosaic strict tool
Submitted by pancelor (@pancelor) — 8 hours, 25 minutes before the deadline
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Vitality's itch.io page

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Comments

Submitted (1 edit) (+1)

Like with “classic” HP and other ways to track health in TTRPGs, I find it a lot of fun to theorise what actually happens in the narrative when the score in question changes. I feel like this fragment does a great job of illustrating concepts like shock/adrenaline rush and (taken a bit further, considering how a low stat means you remain unaffected by more and more rolls) how trauma might lead you to dissociate from a situation. Refreshing and surprisingly deep 👍